Tuesday, May 20, 2014

Assume 3DS hacked and Homebrew & Emulators Available

3DS flshcart like r4i gold deluxe edition, MT-Card are now very popular all the scenes and do you think what will happen when 3DS console is hacked and emulators and homebrew apps will happen in "3DS mode"?

Assumed? Yes, here not to discuss when it is possible or not.How? Well, games tend to have different layers, right? If the developers get to understand the inner workings of 3DS, i think they will be able to "separate" the layers, creating a 3D effect (like thos shown at E3).
Let's just imagine, for examble, Super Mario World. It has the Background, the foreground and the layer where the game "happens", aside from other layers. If you could send the background to be rendered "really at the back" and the foreground "to pop out the screen", you would be able to create a pseudo 3D effect for old games! And since there is the slider, you could just turn it off if the game gets too ugly for some reason.

My friends' some point to list for share or wide your horizon.

Some of them think it's possible.

Current SNES emulators on DS are using a hardware renderer for the graphics, which is fast but very inaccurate. The 3DS should (or will rather) come with a better processor. So with proper programming, the 3DS should be able to handle a proper SNES emulator, using a software renderer.

That does look amazing spinal! I'd love to see some of the more advanced games in 3D, with many scrolling backgrounds as well like Super Metroid and DKC (not a request to you, but what i'd like to see on the handheld). Would be a great emulator idea for sure. I get the feeling this is something Nintendo is planning themselves, with their retro teasing at E3.

However, another my friends stand against on the point.

While a cool thought, I highly doubt that people would attempt to play emulated SNES games that way. I say that because, first of all, the emulator has to work with something native the device being emulated (not the game, because each differs one way or another), and with the SNES, the logical thing to do is generate a depth value off of the priority values used in the backgrounds and sprites, but that becomes a problem if you understand how the SNES priority system works.

Wait, do you mean retro emulators like the SNES but played in 3D? If so, perhaps its possible, but it would be strange for some games. For example, in RPG's, the characters are on different layers to the backgrounds, so instead of a 3D effect, it would look more like a character floating over the background, if that makes any sense., but from I do know, I don' think it would work well for a lot of games.


What about your idea? Welcome to talk about it with us. 



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